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For good cornering, you need to be gentle on the brakes to scrub off speed and more precise with a turn-in so the car doesn’t slide. Some cars simply can’t slide without either hitting a wall or going very slowly indeed. But don’t put too much power down as cars have a tendency to drive out wide. Meanwhile, handling is fun enough, it’s a basic arcade approach, brake, turn-in, accelerate. It doesn’t get any closer than that but in Split Second it’s all about close calls. It’s immediately addictive and explosive, in one race I remember heading toward the finish line in 3rd and dropping a bomb on the front two rivals, I literally drove into the explosion and came out in first place and across the finish line. Within the first few races the action really picks up, as does the scale of track-side destruction. On first playing the demo it was a strange feeling, lots of shaking cameras and motion blur but it still felt slightly sluggish, get into the game proper and it’s an altogether different experience. Options include Season, Quick Race and Multiplayer, so first you’ll need to learn the basics and unlock a few tracks for the latter two modes by entering a season and getting stuck in. So with that explained, hit start and you’ll be presented with some very tidy and highly polished menu’s, fiddle with the left stick and it moves the screen around a little, I always like silly little touches like that. Generate the ability to use these explosives by powering your energy bar via drafting opponents and drifting. The premise of the game is a basic one, win the races and stay alive, destroy your opponents by detonating explosives set at the sides of the track.
#Split second car racing game tv#
Split Second Velocity (they randomly added the word Velocity to the title) is a TV show of the future, think Running Man but without the running or Arnie, instead, the muscles come in the form of big aggressive motors ready to do battle on a scale like you’ve never seen. Then the recent demo gave many people a first hands-on, but was that representative of the final product? We got hold of our press copy and put it through its paces to find out.īesides the usual, I didn’t know a great deal about the structure of the 1-Player game so had little in the way of preconceptions.
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Whether this was the right decision, time will tell but for Disney, it was a surprise move well outside of their perceived comfort zone.įirst shown at E3 2009, Split Second made an impressive debut with big bold graphical effects and an unusual approach to the weapon systems it was going to be one of those games that you really need to play form any kind of meaningful opinion. That driving was no longer enough to interest the common gamer designers were given the mission to produce something new, something to reinvigorate the genre. Back in 2006 racing games were going through a tough patch, developers and publishers were clearly at a position where they felt the genre had to change.